In mobile world normally we used hear three kind of applications, mobile app, web app and native app. In this article now I am going to explain what exactly all this and when you have to select one of this.
- Native appsare specific to a given mobile platform (iOS or Android) using the development tools and language that the respective platform supports (e.g., Xcode and Objective-C with iOS, Eclipse and Java with Android). Native apps look and perform the best.
- Hybrid appsmake it possible to embed HTML5 apps inside a thin native container, combining the best (and worst) elements of native and HTML5 apps.
Selecting best approach among this would be based on following features.
Native apps often cost more to develop and distribute because of the distinct language and tooling ecosystems, which require more investment in developer skills if you need to develop for more than one platform. However, cost is dependent on many other factors as well, so native apps won’t be the most expensive option in every case. Building an excellent mobile web app also requires a high degree of developer expertise, so no matter which type of app you build, quality will always be expensive.
Perhaps the biggest weakness of native apps is their lack of portability to other platforms. The appeal of web apps is that you can have one codebase and run it on any major mobile platform. The appeal of hybrid apps is similar, because you are able to reuse a large amount of code for each platform. However, web apps aren’t 100% portable. Newer web standards aren’t always supported by the browsers on every device, so even web developers have to worry about compatibility issues. It should also be noted that native app webviews are not the same as device browsers, and therefore have their own fragmentation issues.
Although web apps can access some basic mobile device APIs, like the GPS for geolocation apps, they still have very limited hardware access. They don’t have support for Digital Rights Management (DRM), which is needed for many multimedia services, they can’t harness background processing, and they can’t use secure storage outside of applications. There are some new standards currently being drafted by the W3C that will give web apps a few more capabilities for accessing device APIs, but for the next few years, hybrid apps and native apps will provide significantly more access to device APIs. Hybrid app frameworks have made a lot of progress getting access to most of the low level features, like the gyroscope and accelerometer.
This may not be the fairest criterion for native applications, but if you want the textual and semantic content of your app to be found and ranked by search engines, your app has to have a web component. A web component is required because apps are closed environments, and search engines cannot access that information.
With app stores, native and hybrid apps are able to harness marketing tools such as rankings and featured placement all in a well-maintained system. Web apps, by contrast, don’t have to fulfill any app store requirements, and they are accessible through any compatible browser. The disadvantages for native and hybrid apps are the app store requirements and content restrictions. For web apps, the downsides are that you don’t get the marketing benefits of an app store. Web apps also have to be manually bookmarked if the user wants a shortcut on their homescreen.
If app updates aren’t automatic, they can be a real annoyance to the user. A huge advantage for web apps is that you can deploy them like any other desktop website. Hybrid apps can make some updates through the web without app store approval, but hybrid apps and native apps still have to jump through the hoops of app store approval, and they need to download any updates from the app store.
For web apps, you can make money through advertisements, subscriptions, or an app store for web apps, though the vast majority of app downloads still happen in the native platform stores. Native and hybrid apps have more options for monetization, including in-app purchases, platform-native ads, and the app purchase itself. However, to be in the high-profile native app stores, you need to hand over a percentage of your app download revenue to the company that owns the store (usually around 30%).